
Use "$" before files that are single sprite sheets, and leave it off if you have a full set of 8, or sized to be one on a set of 8. If you just mean that the game isn't recognizing the right boxes for the sprites, then it's probably a formatting issue. The graphics center on the event, meaning that if you have a colossal dragon on you map, you'll have to set up his movements (or the map) so that it doesn't appear to break the visuals. If you mean that the graphics should be colliding with objects to prevent them from moving further in that direction, but just overlay the wall instead, then that can't be helped because the graphic doesn't collide, the event itself does. If you mean that the $Bigmonster1 and $Bigmonster2 sheets in the RTP only have 1 face direction for each sprite, then you'll just have to find or make the other directions. Support for special walls, such as caverns, diagonals, etc.And what I'm concerned about for the character sheet is how to make them move if the boxes for the animation frames are being used for just one frame.Import maps generated by One Page Dungeon (from Watabou).Full HTML5 support, Windows version on Itch.io For large enemies represented on the game map, I prefer to do it that way, as their sprites act weird if forced to move (with good reason: large enemies.For the height it will divide the height of the full image.

If your final sprite sheet is 120 pixels wide, it will divide that by 3, creating frames that are 40 pixels wide. It cannot detect the edges of your drawings.

All the content you create with it can be used any way you want, including in commercial products. When you are making a sprite character sheet, you have to keep in mind that the program will simply divide the total image size. You can still access the old Flash-based version (source code available on GitHub) From 2013 to 2020, the “Cthulhu manor” demo map shows the evolutions of RPG Map Commercial use My approach is to make an easy to use tool to create beautiful maps quickly. It’s born from the fact that most existing tools were either looking bad or were simply overly complex to use. So I made a bunch of templates I like to use for editing or creating new sprites/assets.

RPG Map is a tool I’ve built to make maps for my tabletop RPG sessions, with my friends.
